(being connected by the manufacturing process and materials used) To this end we state our "scales" in mm.īelieve it or not we do have a scale (in mm) standard we use, but it is simply our/Reaper "rule of thumb" to maintain consistency in, and between, the lines over time and not a mechanical industry standard. (Britians being one of the more popular manufacturers) Our Hobby is an offspring of the toy soldier hobby. Enable / Disable Edit Cursor Highlight (REAPER V6.25) In the 6.24 update of REAPER the edit cursor was changed to a square bracket shape to indicate which track was the target for pasting items. Toy soldiers were sold by their scale height in millimeters (bottom of feet to eye level IIRC). ![]() Scale modeling has been around for centuries as have been toy soldiers. The answer to the initial question of "scale" and why none is stated is more of a tradition than an application. As mentioned in the pinned post above concerning scales we chose to apply more of a real world variation of heights and physical builds in models. Unlike Ral Partha, we chose not to box scale, or stated a different way, create every human male the same height of exactly 25mm. Warlord may be a little more consistent.Ĭonsistency with in a/the/our/any figure line is a broad concept. ![]() But there is really no consistency in the line that I can see, beyond I guess most human figures being between 25 and 38mm tall. As far as Reaper goes, I have no idea what they're claiming these days.
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